Today marks my last opportunity to pre-order Sony's new handheld console, the Playstation Vita. To be honest I'm still uncertain as to whether I want it or not. To get my own thoughts in order and to provide you with some food for thought, below is the summary of my current thinking. This is not consumer advice, nor is it an analysis of the specification of the console; this is purely my experiences as a buyer and as a gamer.
I have a lot of games systems. Currently vying for my attention are the Playstation 3, Nintendo Wii, Xbox 360 and Nintendo 3DS. Really I need to consider what the Vita offers that these do not.
Compared to the 3DS
On the one hand I love the 3DS as a portable games system. Poor battery life aside, the increase in power and resolution over the DS makes it a highly credible machine for more serious games. By "serious games" I mean bigger adventures, with deep stories and levels and cinematic presentation.
Having said that, the 3DS (as is often the case with Nintendo platforms) still lacks a generous quantity of these kinds of games. Ghost Recon: Shadow Wars (3DS) and The Legend of Zelda: Ocarina of Time (3DS) have been good examples of the kind of excellent games at which the system can excel. However, I still haven't caught up with Super Mario 3D Land or the new Resident Evil and around the corner is Rhythm Thief and the Emperor's Treasure and Heroes of Ruin, so I still have plenty of opportunity for decent adventure games on the 3DS handheld.
But with the PS Vita I wouldn't have to wait ages for good quality singleplayer adventures to appear. The PS Vita will allow for much the same kind of games as are released for the PS3. Uncharted, Killzone, Unit 13 - these are all the kinds of games that can and will make a regular appearance on the handheld. If I'm going on a trip and I want a single game to really involve me and keep me company, I know that with the Vita I will be able to walk into a shop and find something I fancy, whereas the 3DS library may possibly let me down. The 3DS is still unable to deliver comparable ports of big console titles, as is demonstrated by the Lego games. The 3DS versions tend to be upscaled from the DS, rather than downscaled from the Wii.
Online
Multiplayer is a possible issue. Multiplayer gaming on any Nintendo system is usually a horrible experience, and online is often not offered at all - except in a few excellent exceptions, such as Mario Kart 7 or Tetris 3D. The Vita will benefit from Sony's existing expertise with PSN and most of the Vita games look to be highly supportive of online multiplayer.
Having said that I don't really like multiplayer all that much. Shooters aren't really my thing, although I do love anything that offers online co-op. Ironically (apart from Uncharted 2) the most fun I have had online has been with Nintendo's Pokemon and Animal Crossing and also the Wii diving game Endless Ocean. I'm certainly not interested enough to fork out for a 3G Vita so I'm really only going to do multiplayer on my home wireless (where my PS3 and 360 are already located).
Backwards compatibility and watching movies
I did have a PSP once, until it was stolen. I still have cartridges of a few games which I dearly loved on the PSP and would love to play again, such as Metal Gear Ac!d 1 & 2. It disturbs me that the only way I will get to play these games is to pay to download them again from PSN, IF they ever become available. Sony are very bad at offering backwards compatibility because it cuts into their profits, hence why my PS2 is still connected to a TV in the house.
I liked my PSP at the time because I could transfer DVDs and music to it and use it as a portable movie player. At the time this made it a killer machine. I'm still hugely disappointed that Nintendo have not made good on their promise to bring full 3D movies to the 3DS in Europe. Times have moved on since the PSP, though, and now my phone now delivers all of the peripheral benefits the PSP once offered. Now the Vita must stand up as a games machine alone.
Remote and cross-platform play
The remote play feature looks interesting, but from what I have seen around this will be extremely limited. I love my PS3 games and I would love to be able to sit in bed and play them on the handheld. I think I would be more committed to the Vita if Sony sounded more like they were going to follow through on the promises of universal remote play.
It will also be good to be able to engage in multiplayer across the Vita and PS3 networks. Although, as with the remote play feature, it remains to be seen how extensive this will be in practice.
Conclusion
I really like the look of the PS Vita as a piece of kit and its ability to play great games without compromise to limited hardware. If I didn't have a PS3 or Xbox 360 I would definitely get one to use as a serious games machine.
But most of the games I would really enjoy are available in some form or another on the PS3 or Xbox 360. Sure I'd like to play the Vita Uncharted game, but I do already have three Uncharted games on my shelf. Is it worth paying over £200 for another one?
If you'd like to join the debate, feel free to post below or find me on Twitter as @holdmykidney.
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Showing posts with label Playstation 3. Show all posts
Showing posts with label Playstation 3. Show all posts
Tuesday, 21 February 2012
Thursday, 24 February 2011
Crazy new sex game from Ubisoft?
If you look carefully at the top of my blog, you'll see a series of words: these represent things that I think are important to me and shape the way I perceive the world around me.
You'll also notice that this page is primarily a video-gaming blog. I like to think that gaming isn't a discrete activity - i.e. I like to feel that the things that are important in life are represented in the medium of video games, just like they are in other media.
It's been bothering me for a while that one of those words along the top seems like anathema to videogames: sex. At what point will we get to a stage where video-games can accurately, faithfully, artistically and maturely explore sexual issues at the same level as music, film or literature?
Not just yet, it seems. In a seemingly bizarre experiment, Ubisoft appear (as yet there is no evidence or corroboration that it is a hoax, even though that is the most likely explanation) to be making a game encourages flirting and touching between the players. The trailer even goes as far as to show two couples leaving a dinner table together to "play together". The implication of group sex is very clear in the trailer.
By pitching the title itself as a cartoony party game with tame box art, but with a very adult-themed advert, it's hard to know exactly where Ubisoft are pitching this.
For reference, the game is listed on Ubisoft's own product page here.
Here is the trailer (source):
You'll also notice that this page is primarily a video-gaming blog. I like to think that gaming isn't a discrete activity - i.e. I like to feel that the things that are important in life are represented in the medium of video games, just like they are in other media.
It's been bothering me for a while that one of those words along the top seems like anathema to videogames: sex. At what point will we get to a stage where video-games can accurately, faithfully, artistically and maturely explore sexual issues at the same level as music, film or literature?
Not just yet, it seems. In a seemingly bizarre experiment, Ubisoft appear (as yet there is no evidence or corroboration that it is a hoax, even though that is the most likely explanation) to be making a game encourages flirting and touching between the players. The trailer even goes as far as to show two couples leaving a dinner table together to "play together". The implication of group sex is very clear in the trailer.
By pitching the title itself as a cartoony party game with tame box art, but with a very adult-themed advert, it's hard to know exactly where Ubisoft are pitching this.
For reference, the game is listed on Ubisoft's own product page here.
Here is the trailer (source):
Labels:
adult games,
nintendo wii,
Playstation 3,
sex,
swinging,
ubisoft,
we dare
Monday, 21 February 2011
Wii Fit Versus EA Sports Active 2

It seemed like a pretty good time to take stock of the benefits I have gained from using Wii Fit, especially since I also purchased EA Sports Active 2 in the new year in an attempt to gain some strength for a skiing trip - always a physical challenge. Why did I choose another exercise game over Wii Fit? What did I feel I needed which Wii Fit didn't deliver?
Over the years I've used it, Wii Fit has given me a great boost to my fitness. It has served different purposes at different times. When I used to attend a gym regularly I used Wii Fit on my "rest days" between gym sessions; using the Yoga exercises to stay flexible, achieve some toning and improve balance. After giving up the gym, I moved over to a combination of Yoga, Muscle workouts and Step as my main exercise - using Wii Fit three times a week to stay in shape.
Wii Fit has consistently delivered on these things. I can honestly say that with proper use, Wii Fit has helped me to stay in shape over the years, lose weight and tone muscle.
However, once I was relying on Wii Fit for my main exercise, I found that my cardio capacity declined. Maybe it was down to my choice of exercises, or maybe it was just that the pace of Wii Fit is a little laid back, but I felt it wasn't really pushing me.

In my mind, what EA Sports Active 2 delivers over Wii Fit is twofold: Firstly, the game features workout programmes that feel like they have been designed by a fitness instructor. Rather than having to pick your own exercises, in EA Sports Active 2 the workouts present you with a balance of exercise which take you through a steady warmup, provide hard exercise for the middle of the workout and then slow things down again. The Heart Rate stats collected by the monitor worn throughout the workout attest to this. When conducting a workout programme, the sessions are also focused differently on different days; one day will be leg building, others core muscles, etc. Secondly, EA Sports Active 2 pushes the pace. The exercises are delivered in a rapid fashion (sometimes too quickly!) and the feeling of being in a gym class is upheld.
With EA Sports Active 2, I felt the improvement in my strength and cardio ability building steadily.
It's not without its flaws, as a piece of software: EA Sports Active 2 relies on being able to see the screen. For the exercises which prevent you from seeing it (such as pressups or plank exercises) Wii Fit is generally much better at talking to you and updating you on progress verbally.
I also found EA Sports Active 2's graphs to be an annoyance. The game collects all kinds of data about workouts and from surveys completed, but then insists on displaying the information from rest days on the graph. It's impossible to build up any coherent meaning from the data if the line chart drops to 0 every other day.
Some of the exercises, too, seem incompatible with an indoor workout. There are a few (a very small minority) which would probably work great in trainers on astroturf but when attempting them at home on a carpet, hard floor, or exercise mat (I've tried them all!) they are very difficult to complete comfortably.

But, if I remember the early days I had with Wii Fit, I recall similar problems. The truth is, the software didn't get better; I simply learned how to use it and avoid the pitfalls.
EA Sports Active 2, as well as delivering a more challenging and rounded exercise experience than Wii Fit, also takes up less time. Wii Fit, including the time I spent picking exercises, navigating menus (and taking my own sweet time) was taking me over an hour to get a workout I felt was productive. As a result of EA Sports Active 2 pushing you harder and delivering exercises at it's own quick pace, this title delivers a challenging workout in about 30 minutes. It's a far better option for me to fit into my day and seems to deliver better exercise benefits.
In summary, lets not forget how pioneering Wii Fit was - the current market for exercise games can be attributed largely to Wii Fit's widespread success. But, EA Sports Active 2 delivers a more refined exercise: it helps you to push yourself harder, delivers seemingly expert guidance and offers greater variety than a pre-defined fitness DVD. If you are looking to get in shape at home then I can highly recommend EA Sports Active 2.
Labels:
Cardio,
EA Sports Active 2,
Exercise,
Fitness,
GameCity,
Nintendo,
Playstation 3,
Wii Fit,
Workout
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