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Thursday 27 October 2011

Novel Gamer commentary: A gap year with poor communication / Rupert's Safari

The Novel Gamer column often falls into one of two different camps. Sometimes the stories are parallels, hardly recognisable for the game that inspired them until the reviewing point I was trying to make is revealed. On the other hand it can be viewed as a kind of fan fiction. Writing an experience within the game world from the perspective of the player's character. This fan fiction approach was definitely the best way I found to explore my review of Monster Hunter Tri (Wii).

This usually happens with games that a: I find flawed and b: games that take themselves too seriously. A game that is very self-knowing and open to poking fun at itself is hard to parody and if I like a game then the desire to poke fun isn't there.

The story I wrote about Monster Hunter Tri reflected my disappointment with the game. With glorious landscapes, mythical creatures and adventure, it was meant to be the perfect getaway - like an exotic holiday. It made me think of the disappointment often experienced when holidays do not meet our requirements. With the no-frills mucking-in approach of the player, combined with the trendy tribal tattoos, for some reason I found myself thinking of a well-heeled Brit on a gap year, searching the world for the best experiences. This was also added to by the instinctive middle-class distaste I felt for the process of killing animals for sport. And so, Rupert was born.

My frustration with the game was largely due to the incredibly frustration Wii Speak peripheral: a factor that, to this day, still continues to put me off playing the game. In testing the multiplayer aspect of Monster Hunter, I enlisted the help of my excellent gaming buddy The_Killa_Bunny. I should point out that while the section with Zara is based on our experiences together, The_Killa_Bunny is not at all like Zara and is much nicer!

I think this one is a very entertaining story in its own right, while still being a fair critique of the game. Certainly I think anybody who plays Monster Hunter will be able to recognise much of what takes place. The original story and podcast can be found at http://www.gamepeople.co.uk/novel_wii_monsterhuntertri.htm.

Wednesday 19 October 2011

Novel Gamer commentary: Sex 'n' drugs 'n' Barrel-Rolls / Starfox Command Remembered

Starfox Command (DS) was where the Novel Gamer column began for me. I'd been talking with GamePeople about doing some writing for them. They review games from a number of perspective, including an "artistic" way which provides some great options for reflecting on a game.

With Starfox Comand, it wasn't so much the game itself I wanted to write about, but how I felt about it. It was a couple of years old by then, but the game was a classic - to me. I couldn't help but think that loads of people knew about the Starfox series but didn't appreciate how good Starfox Command actually was. So much so that I would actually say that it is the best Starfox game I have played.

I'm also really into music and it reminded me of the way a band with a long career often has albums from the distant past that have been overlooked in favour of glossy new compilations or an over-nostalgic reverence for the first release. It led me to thinking about telling Starfox Command's story as if Fox McCloud were an ageing rocker, being interviewed about past records in advance of a comeback tour.

The idea sat pretty well with me and I'm pleased to say that the opening episode of Novel Gamer almost perfectly crystallises everything I wanted to achieve with the show. The original story and podcast can be found at http://www.gamepeople.co.uk/novel_ds_starfoxcommand.htm

Thursday 13 October 2011

Novel Gamer Season 1 commentary

I write for GamePeople.co.uk under the name Novel Gamer. The basic concept was: rather than write standard critical reviews, I would try and express my thoughts about the experience of the game, or the reaction the game caused for me.

The name also refers to the way the reviews are presented as short stories. Taking the form of an allegory, Novel Gamer opens up a unique view into the world of a game. Sometimes seen as fan fiction, other times seen as an absurdist view of gaming and occasionally striking real entertainment gold. The first series of Novel Gamer ran for 20 episodes with podcast readings of the stories recorded by myself.

Over the next few weeks I'd like to look back at these stories and revisit why I wrote them the way I did. More soon.